Also, take care to notice the locked door that is inaccessible at the moment. Weak to lightning so have at least a tricast Thundara x3 to make this fight a breeze. I also had a nice amount of Fira or Firaga spell at a lower potency, but x35 casts! Secondly, this dungeon does not have a true quest marker. Not really sure why they are in a higher level dungeon. So for starters remember the tiles with the glowing lights, activate them, the first or second one should move the giant ball below when the ball is moved you can progress onward. It has a lot of high level enemy groups. Spirit enhancing items are also great here until you reach the boss of the level the Kengo. Golden Needles will also be helpful in case you are petrified by a Psychomancer. Sure the enemies are different and there are a few new items to pick up. When I go back to get it I will be filling this section in more. Keycatrich Trench is one of … You will gain 50,000 EXP ( experience points ) for completing it. Miclantechihuatl is a pretty difficult name to pronounce and in some cases even harder to type here in this guide. This is a Level 50 game recommended side dungeon. The Robe of the Lord is completely unique to the Steyliff Grove Menace Dungeon. The campsite will give a soft save so be sure to use it and save before entering the dungeon. The dungeon can be a little confusing and the Naginata snake mini-boss is actually pretty tough. Go behind the waterfall to start the quest. Keycatrich Trench Map - Points of Interest. The quest question mark will pop up later in the game when all dungeons are cleared. The game is already testing your patience at this point and if you don't like what you are getting into, back off now. This is an easy dungeon but it could be hard to find. Finally, proceed through the hole to the menace dungeon door. I realized a bit later that there are two turrets that you can use. From here, simply jump onto the statue and it will fall down. You may have to backtrack a bit to make it to the boss so don't worry if you get slightly lost the area is not that huge. This is huge for the final boss of the dungeon. Some other tips would be to switch off to the Ring of the Lucii and use it to speed up the process of the dungeon. However, there are really only three accessory items worth noting. Rock of Ravatogh ( Dungeon )You may pick up this quest from Vyv's questline like I did. However, I did not test this myself, if you want to find out go ahead and let me know if you can, it is appreciated. The entrance is closed during the day. Royal arms can be a double-edged sword as well. The trick I learned here is that you want to get Inside the actual mechanism, you can do this by accessing the bottom of the machine right near the stairs if you made it that far. Keycatrich Trench (Menace) is a Level 55 Menace Dungeon locked behind the vault in Keycatrich Trench. Hit the start button and return to the entrance of the dungeon. I happened to fall somewhere in between that. Listen to the conversation and this will pop open the quest "stealing the past ". Players will gain a few rare monster treasures to sell for Gil mainly. Be on the lookout for the Vigilantes which is a set of daggers mainly for Ignis. First, try and have a large number of hit points on Noctis and the party, Adamantite Bangle works nicely here. After the giant female statue area, I really can't think of anything else too difficult as far as puzzles. The recommended level for this is 46+. From dory of the deep travel along the road until you get to the dungeon's entrance. If so you're almost home free to the black hood. This is the dungeon that we went to early on in the game for the Royal Arms. The recommended level for this is 46+. Wrong! - Keycatrich – Level 55 - Grotto – Level 65 - Fociaugh – Level 65 - Daurell – Level 72 This is an overarching sidequest that encompasses eight other sidequests, each related to one of the Menace Dungeons in the game. However, you may not have picked up all the items along the way. If you already completed Vyv's quest you're done, for now at least. Make sure to eat a strong meal as the boss is coming up. You can acquire the Flayer Spear after defeating the boss on the 100th Floor of the menace dungeon. Once you pass the enemies run up the winding hill roads and you should see a white structure near the top. Save that as a memory for later, this is how we will get the prize at the end of the dungeon. Continue north and the party will banter. On a side-note, I love what Final Fantasy is doing with the dungeons here. Look down into the spikes and you should see a hole that leads to the next ball. Keycatrich Trench (Menace) is a Level 55 Menace Dungeon locked behind the vault in Keycatrich Trench. If you have Limit Breaking spells, such as Flare, or Freeze, take out a few of those using whatever means possible. Remember to save your game before heading down the elevator. A Gigantic Dragon that spews and is Immune to lightning. Know for now that you can acquire this item here. Stealing the past will lead you to the entrance of the dungeon where you should pick up the MagiTek Core. You may have to return to the dungeon entrance if you mess up and have the Iron giant respawn. It can only be entered once you have the Sealbreaker's Key after you've beaten ... Level: Reward: Keycatrich Trench: 55 … In conclusion, I actually died in this dungeon as stated above to the Elder Coeurl. This is why we brought along Gold Needles with us. It is easy enough and I was around level 85+ at the time. Finally, you will gain tons of accessory items. The sealed doors quest can be activated by receiving the key from Ezma. The Dungeon will be infested with goblins, these goblins are mainly weak to Fire. However, you may get several oracle ascension coins out of doing so. I actually found it pretty useless. Even if I was a lower level it would still be really easy because it is rather small, and the local campsite. Save before you enter the dungeon and try and have your Armiger at max for the start or at least during the battle. Two important items in this dungeon are the Circlet and the Friendship band. However, it is quite expensive for now and I scaled the rock without it. Be sure to pick up all blue glowing loot. ... Quest: Declaration of War Recommended Level: 8. This works even better in the tight corridor puzzle later on. I suggest being around that or higher preferably 40+ You can access the quest once you actually go inside the dungeon during the day or night. Be sure to pick up all glowing blue items. Continue on your journey through the rotating skull room. The first will be a pure force of ballistic gun firing Imperial troops and the second will have more. Ring of the Lucci is an option, however, I would only switch to it after casting a big spell that lowers the health of the bombs. I realized a bit later that there are two turrets that you can use. ALL RIGHTS RESERVED. You should be back near the start of the dungeon a little bit after the female statue area. It’s the hardest dungeon of them all. The name of the main quest was Sword in the waterfall. Once you actually land it, you may be confused about where to head next. If you are having trouble unlocking this quest, Walk from Weaver Wilds towards the Prairie Outpost and the quest should eventually begin. You're going to have to scale them twice if you need the picture. Stop here only if you are at level 32 or above. Move the joystick very slightly to drop down from the point warp location. Upon completing the main story line, the player can obtain the Dungeon Seal Key from Ezma at Meldacio Hunter HQ. Use both to your advantage depending on the angle at which you need to fire. If I do a second run I will edit this section to make it easier for everyone. This will grant you 50,000 experience points as well as a Magitek core for either upgrades or Gil. Keep heading down to get to the boss, but be sure to check all the rooms as you defeat the enemies and pick up the loot when necessary. You should do this with Vyv's quest or you will have to scale the mountain twice. Stuck in Keycatrich Trench. The Final Boss of the dungeon is a Kengo which is a higher level version of Yojimbo. There was really not much for me to say about this battle, for now, In the bestiary or in my second play-through I will give a better analysis. Dungeons are locations around Eos that are darker and more dangerous than the rest of the outside world. Katana of the Warrior might be a fun option. I also just realized I missed the Grand Chamberlain accessory for Ignis which will help you complete the entire game. The safety bit item is strictly for the Yojimbo enemies you do not want to be instantly killed. That would be absolutely horrible, especially if you reached floor 90 and died to a tough Master Tonberry or a Tonberry pack of four. The first (in the quest log) Menace dungeon in the game, as well as the easiest one. It seemed very hard to me at first even at a decent level of 55+. Psychomancers are also very abundant early on in the dungeon. It is probably his best accessory and it is located near the end of this dungeon. If you read the above and are ready to continue onward get into the Regalia Type-F. You should first drive to Lestallum if you have not already and pick up the stealing the past quest. Most importantly look out for the Black Belt an exclusive accessory for Gladiolus. Once you are inside the dungeon, it is similar to the previous ones. If you have to summon use it even if you want to just speed up the process of a pretty simple battle. This will lead us to the Balouve Mines Menace Dungeon. ( Info on that coming soon ). The first dungeon outside those that you can get while finishing the main story is called Keycatrich Trench. If you are hit again in danger mode you are dead. This should entice them to "blow up" on the player. I got greedy and wanted to store the EXP. At one point you’ll come to an area where you have to activate tiles on the floor to use them as “elevators” and progress further. Even with those, you may not want to exit the dungeon, so a good day off or two is your best bet to try and conquer Pitioss. Do not go down the big hole, you will slide down and have to scale the mountain again from about halfway. This means you will have acquired every Royal Arms as well. Speak to her to obtain the Dungeon Seal Key, you’re now free to explore 8 brand new dungeons designed exclusively for end-game content. To get the key from Ezma, you must complete all of the dungeons in the game. The rewards are actually pretty sweet and even overpowered ( black hood ). It is a very linear road however it is long and winding. I didn't find this dungeon to be too hard at level 75 when the recommended level is around 65 on an estimate. Use it and collect the elements around the area. Thirdly, in knowing some of the information above this section should really determine if you want to complete the dungeon or not. Just remember to use the "Proceed" option twice. This was tough I was confused for a while, but there is one simple trick to progress quickly. It is your option to use it and complete this dungeon once again. Remember a clean one shot kill with a warp strike will usually get one AP. There will be a few enemies here that you can run past, Basilisk, and Malborodooms. Your weapon load-out should consist of some magic. To do this go around to the back part of town and look for a window that you can "check". The circle tiles with lights coming out of them, usually a red-orange or white will unlock doors and trigger different puzzles in the dungeon. If you have a safety bit, which was found in the walkthrough during chapter 13 equip it. These cat-like enemies are tough and can one shot kill you. Activating this will help you progress to the next part of the dungeon. Abonnez-vous et découvrez ma chaine : https://goo.gl/U7SfQeSalut à tous,Voici le premier des donjons de la quete des profondeurs ! Keycatrich Trench Dungeon. In the slanted platform, room make your way until you see a glowing blue item fragment on an almost straight small platform. Follow up with a blind-side and attempt to rinse and repeat that process. The boss is Level 58 and can petrify Noctis and the party. One is the Dominator sword which can be found right at the Campsite. Players can set a side-goal which is considered to be obtaining the Black Hood accessory item. If you don't you will waste time and probably not be happy, it happened to me. I went in the right door assuming that and the room after had flans which eventually led me to the campsite. Once you make it to the huge area that looks like a battle arena, past the giant eggs you are close. Point Warp to the ladder location and use technique commands to finish him off with your party members. Once again Flare and Freeze will work nicely, the higher the potency the more damaging the spell. It won't last forever, but for now the extra light is handy. Tonberry's, especially Master Tonberry's are weak to Quadcast and Quinticast, specifically, Blizzaga casts. Genji gloves will work for 30% and I would also use a safety bit. These are known as the "Menace Dungeons" due to the quest line - … Return to your care and head to Galdin Quay if you have 10,000 Gil or more. The only way I could figure out to get to the ladder point was by point warping during the battle. The menace dungeon shouldn't be too difficult in this case. They may have seemed pretty long as well. Since the puzzle is practically solved, you may see one final white lit tile on the eastern side of the room, if you entered from the main entrance of the dungeon. Once you reach the end of the road you will see a huge opening in the thicket. I really think you should do it as the reward is awesome. This is the entrance of the dungeon, it will only open at night. Most importantly will be the Field Medicine accessory which can be found a little bit after the first campsite. Finally, you will encounter a large demon near the end and a Malbadoom. Master Tonberry's are insanely fun to fight but are just as dangerous as a pack of normal Tonberry's. I realized later that they are lightning damage. A Golden Hourglass will work or a pendant that prevents toad. Follow up with Blizzaga Quad or Quinticast Elemancy Spells. After that feel free to use any strength enhancing royal arms weapons and pick a nice weapon to counter Yojimbo attacks. For me personally, it took me a good solid 10 hours if not more to complete. You should parry and counterattack/blindside Master Tonberry enemies. ( death ) on you with one strike. This will make both bosses, Calico and Loci a breeze. Go back to the elevator and to the right of it will be the friendship band. Go to Risorath Basin and speak with Ezma to trigger this quest to get the dungeon seal key. Be on the look-out for it if you like buffing your spell and ring of the Lucii damage. After camping your game should autosave and you can continue up the mountain. There are also a few interesting treasures to collect but I wouldn't bother with them for now. When you get into the Trench, collect the Metal Scrap on the ground in the first room, then follow the cable when it heads down the corridor to the right, then turn on the generator when you get to the next turn. Ether and Magic boosting potions are also a huge help when using Alterna Arcana. They do have different enemies and different items to acquire. I will talk about that in the Weapons Section of this strategy guide. Some of the items you should get would be the Moogle Charm and this would be the 5th Moogle charm that I have personally run into in the game. It takes a while, but be patient. Recommended level is 35 by the game. Head down the first ladder and hopefully, you will remember this area from earlier in the walkthrough. To finish run up the statues left arm and then her head. It seemed very hard to me at first even at a decent level of 55+. Skipping a few things and bringing us to the rotating yellow sphere room. Costlemark Tower: Level 55. To access the dungeon you will have to first defeat the troops around the blockade. The Sealbreaker's Key is an item that allows Noctis to open the eight secret doors in Final Fantasy XV's dungeons.Behind each door is a powerful enemy that … When you get to this point, be sure the area "tilts" when you jump to the starting platform. As for the battle, he could be tough but I have a few tips that will help. It is sometimes hard to find. You once again, never want to be both without a car or Chocobo. The shield of the just may not be considered a dungeon but I wouldn't take the chance and acquire it before talking to Ezma. In this case, the recently found Robes of the Lord are your friend. When you reach the Red Giants and the puzzle area, know that you are in fact inside a puzzle when you are "proceeding" through the blue glowing platforms. The smaller enemies such as Killer Bees and Flan type enemies will go down rather quickly to this item/weapon when you use the Drain Arcana Spell with the Circle Button. This dungeon has several floors and seems like it is going to be a nightmare. I was level 65+ here so it was rather simple for me. The second wave will also include two Magi-Tek warrior bosses, Calico and Loci. In this Final Fantasy XV Keycatrich Trench Dungeon Guide, we will give you a detailed walkthrough of the Keycatrich Trench Dungeon in FF 15. The Balouve Mines is the next area where a Menace Lies. I am pretty sure at this point you can even exit and save your game outside with everything in-tact. Smelling Salts will break confusion as there are a few packs of Mind Flayers in dungeons #50 and lower. Save your game and sleep at the Hotel to reap tons of experience points. Rent a Chocobo and rent one for at least 3 days to be safe. This is the landing point for the Pitioss ruins. Has tons of high level enemy groups. Crank up attack power if you wish by eating a Crown City roast when you reach both campsites. This is mainly because we are around level 90+. share. You will eventually see him from higher ground. Steyliff Grove Menace Dungeon breaks the mold with 100 Floors of enemies and items to collect. When you achieve victory, head back up the ladder and look for the crevice in the wall I mentioned earlier. Moving on, the last problem I can recall other than platforming problems was activating the final switch. This deathblow damage may be increased in level due to the nature of the boss level being higher. I found the dungeon to be designed excellently. If you don't sometimes they are found as random loot at treasure spots on the map. ... (15) - Keycatrich Trench Dungeon - Duration: 4:55. If your driving from Galdin Quay notice the yellow road that leads right on the world map. Under the Wall's protection, the town flourished as an intercontinental trading post where the global currency known as "gil" was circulated. There are tons of items to pick up and we will talk about that below. A few things to tell you about or recommend that you do before starting this dungeon. For the reward, you can enter the Royal Arms Tomb and acquire the Staff of Pious. Finding the Menace Dungeon can be a little difficult even if you are running through it your obvious second time. The Final boss is a more powerful version of the Naganinta enemy. It was worth it to complete to me and a nice addition to not only the game but the series. The lower levels hide dungeons within dungeons are very high-level – the easiest one is lvl 55, while the hardest is lvl 99. These alternate paths lead to dead ends in the dungeon with those particular items. If we’ve written the guide for a particular place you’ll also find the link to it there, otherwise you’ll find notes about gear of significance found in the dungeon. For example when you have a weekend off because you will need at least one whole day to take this down for most people. Another rough part that comes to mind is the Statue of the Goddess room. You should probably just run through this dungeon fast and only to complete all quests if you are a completionist. It looks awesome as well and is pretty fun to use. Aside from hiding a royal tomb, the Keycatrich Trench area has seen the worst of the war between the Empire and Insomnia. Psychomancers can cause Instant Death and the Safety Bit will protect the Prince from it. I almost died again earlier on vs the Cryonades and their pack of smaller ice-bombs. It will land an extra hit or two on the Bussenmands and possibly knock them down. For that, I apologize. You might also want to look into eating a meal that gives you constant stamina for the day. To find this area head to the Dory of the Deep fishing spot near Secallum pass parking area. Be sure to check your map and make sure you are not always heading in the same direction. Also, have your potions handy for the boss later. Dungeons in Final Fantasy XV are covered here. I used these on the goblins the entire way and then I implemented it upon the Ronin/Asanmura. If you get caught the troops will be alerted and it will become a big battle. This is for the Yojimbo enemies and just-in-case the Coeurl has an instant death attack. You have the option of sneaking around the base and disabling the Magi-Tek Core. Keycatrich Trench Dungeon – Level 55 Fociaugh Hollow Dungeon … The Precision Lance will be rewarded as loot on the ground once you beat the boss of the dungeon. See Vyv's questline for more information, or Mace of the Fierce. Be around level 90+ with all characters and you should breeze easily through this Menace Dungeon. The general census is that it is very difficult and that I would agree. You may also want to balance between decent attack power and magic power as well as some defenses. It is still difficult as you must jump onto rotating platforms with spikes! Players can acquire the Apocolypse Two-Handed Sword for Gladiolus. Behind the doors, the hardest dungeons await you with the most difficult opponents. You think you are done right? Lower levels, may not have it as sweet and easy as I did. Since the dungeon is not too big this is not much of a problem. You can only enter it at night (after 20:00). This accessory will have Noctis automatically use a potion when his health reaches half of its maximum potential or potency. With this key, the player can now open the mysterious locked doors hidden in each of the Lucian dungeons. Noctis travels here for one of the Royal Arms, as well as to open up a dungeon further into the cavern. Every other item is rather common or at least can be found elsewhere in the game. Ezma is located at Meldacio Hunter HQ sitting in a chair near one of the shops. I know this may not fit your inventory correctly, so you may have to do some swapping depending on the battle. This, of course, has a percentage or "proc" chance. Firstly, this area needs to be accessed and it can be slightly tricky. Strangely you must also complete this dungeon to start the sealed doors quests. In Final Fantasy XV they are simply the best, well designed, immersive and more. However, the floors are not too big and there are only 4 basements. The more "x" number of cast means more chances to throw the spell out and finally, you want that Level 99 which will come naturally on any Limit Breaking spell. Just know this, because it happened to me and I was standing around waiting and wasting time. The idea of this dungeon is to get that Ronin in the innermost sanctum. It is hard to describe, but the circlet will increase magic attack by +150. Sir Tonberry enemies as well as Coeurls. Remember if you use the red warp tile you will be brought back to the start of the level. Also, have plenty of healing potions and all of that obvious stuff. Finally, the Flayer Spear is completely unique as well. Head down the second ladder and you should see the Crevice straight ahead. It is located at the first Campsite within the depths of this dungeon. I missed it myself honestly so just be on the look-out for the road that leads to its elevator. Overall they are around and you really don't need it at the moment, it is just an extra. PrimaGamesVideo 10,210 views. One of which is Organyx daggers that have less attack power than the vigilantes and fewer statistic boosts than the Ulric's Kukris. The Circlet is in the corner shaft or railway. Enlarge. If you want to get through this dungeon easily and it is your first time, equip something like the Magi-tek shield or the assist suit, it gives more hit-points. I had my breaks in-between but not many. 100% Upvoted. Everything on the list is 100% accurate, so be sure to check those floors the most, the items are there. Turn the camera around and instead of jumping, simply walk up the platform to the next area of the dungeon. I can't walk you through the entire dungeon, word for word. It is a very hard jump to make and you will have to hold back on the controller stick to avoid rolling to far. If it is daytime you will have to wait until nighttime to enter the dungeon again. However, the friendship band will always be in that location. The Myrlwood is one of the easier and smaller dungeons in the game. Keycatrich Trench Notably, you do not need to clear Pitioss ruins (yay). The first thing you should know is that you can die here, by virtually anything that looks like it can kill you. I would start by going through the lowest levels first which would be Keycatrich Trench Dungeon. Final Fantasy 15 Get Rusted Bit at Keycatrich Trench Second Royal Tomb. You should know that in this case the dungeon can not truly be completed. One final note is that players can also acquire the Emperor's Anklet on the 14th Level of the dungeon. You will find a good amount of Oracle Ascension Coins, which are really good for obtaining rare accessory items, possibly needed for end-game activities. As I do n't need it at night every other item is strictly for the main quest is! Dangerous as a Magitek Core the last problem I can recall other than it. Brought back to loading screens dead ends in the walkthrough during Chapter two Magi-Tek warrior bosses, and... About 25 times and then her head female statue area, I actually died in case. A very Quick parry, to counter the Tonberry 's are the other option you... 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Not all forms where you should do it as the Naginata, although the Jormungand is still difficult as boss! South of the level requirements do it as sweet and easy as I do a second I! Will believe you are inside the dungeon entrance if you do before starting this dungeon can be a! When using Alterna Arcana on the look-out for the boss is weak vs and.